Ink Log-In
Ink is a company I worked for to design a log-in sequence for on their app. They were having trouble with their audiences ability to receive information while logging into the app.
I went through the process of creating components in Figma to make a usable phone app prototype that included options to log in, sign-up, reset your password, and what would happen if you entered the wrong information. For this project, I utilized the five step, d.school method of design thinking. Empathize, Define, Ideate, Prototype, and Test.
Deliverables included a log-in sequence prototype on Figma with fully functional buttons and error messages.
I went through the process of creating components in Figma to make a usable phone app prototype that included options to log in, sign-up, reset your password, and what would happen if you entered the wrong information. For this project, I utilized the five step, d.school method of design thinking. Empathize, Define, Ideate, Prototype, and Test.
Deliverables included a log-in sequence prototype on Figma with fully functional buttons and error messages.