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Ink Log-In

Ink is a company I worked for to design a log-in sequence for on their app. They were having trouble with their audiences ability to receive information while logging into the app.

I went through the process of creating components in Figma to make a usable phone app prototype that included options to log in, sign-up, reset your password, and what would happen if you entered the wrong information. For this project, I utilized the five step, d.school method of design thinking. Empathize, Define, Ideate, Prototype, and Test.

Deliverables included a log-in sequence prototype on Figma with fully functional buttons and error messages.